This will add a custom Special Equipment to the game, using BeardLib's EquipmentsModule.
Optimally you want the equipment to only be loaded in the level you need it in.
The ID for your equipment. Has to be unique.
Will base your special equipment on a already existing special equipment.
All tags, parameters and values will carry over, but can be overwritten by specifying them in your xml.
The ID for the icon showing up in the player's inventory. Can technically be any HUD Icon from the hudiconstweakdata.lua.
Alternatively you can also add your own icon.
The string ID for localization. Overkill usually uses something like hud_equipment_(your equipment id).
Defaults to hud_equipment_(your id) if not specified.
Amount you get when optaining this equipment.
Maximum amount you can have of this equipment.
How much of this equipment gets transfered to other players when disconnecting or going into custody.
Set to true to not transfer equipment to other players when disconnecting or going into custody.
*No, it's not a typo, it actually is misspelled in the tweakdata.